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M051 MOVIE SOUND, ARD & FOLEY

REVIEW ACTIVITIES:

  • QUIZLET
  • STUDY STACK
  • KAHOOT PREVIEW
  • JEOPARDY GAME

VOCABULARY:  click links for detailed glossary page:

  • SOUND: Vibrations that travel through the air and can be heard when they reach a person's or animal's ear.
  • SOUND DESIGN: The process of specifying, acquiring, manipulating or generating audio.
  • AMBIENT SOUND: background sounds which are present in a scene or location.
  • AUDIO: The recording of sound such as in a video for the purpose of conveying information.
  • DIALOGUE: An on-screen conversation between two or more people.
  • VOICEOVER: A piece of narration in a movie or broadcast, spoken by an off-screen narrator.
  • SOUND EFFECTS: Any sound artificially reproduced to create an effect such as the sound of a storm or a creaking door to heighten the sense of reality.
  • PRODUCTION SOUND: Audio, including dialogue and noises recorded along with the video on the set of a production.
  • SWEETENED SOUND: Audio that has been processed in postproduction to improve quality.
  • FOLEY: A sound effects track recorded in a studio while the video is being displayed to synchronize the sounds.
  • LIBRARY SOUND: Sound effects and music tracks that are from a library of sounds such as waves, wind, explosions.
  • SYNTHESIZED SOUND: Digital audio sound or music, created on a computer instead of being recorded acoustically (with a mic).
  • PRESENCE: Background sound or "room tone", recorded at a shooting location used to fill gaps in the production sound.
  • DIALOGUE REPLACEMENT: A process by which actors re-record dialogue in a studio, synchronizing it to the lip movements of performers on screen.
  • DIEGETIC SOUND: Sound comes from a source within the scene.
  • NON-DIEGETIC SOUND: Sound that is added to the soundtrack to heighten impact or create an emotional response.
  • IMMERSION: A perception of being present in a non-physical world.

UNIT RESOURCES:

@CURRICULUM




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