REVIEW ACTIVITIES:- QUIZLET
- STUDY STACK
- KAHOOT PREVIEW
- JEOPARDY GAME
VOCABULARY: click links for detailed glossary page:- SOUND: Vibrations that travel through the air and can be heard when they reach a person's or animal's ear.
- SOUND DESIGN: The process of specifying, acquiring, manipulating or generating audio.
- AMBIENT SOUND: background sounds which are present in a scene or location.
- AUDIO: The recording of sound such as in a video for the purpose of conveying information.
- DIALOGUE: An on-screen conversation between two or more people.
- VOICEOVER: A piece of narration in a movie or broadcast, spoken by an off-screen narrator.
- SOUND EFFECTS: Any sound artificially reproduced to create an effect such as the sound of a storm or a creaking door to heighten the sense of reality.
- PRODUCTION SOUND: Audio, including dialogue and noises recorded along with the video on the set of a production.
- SWEETENED SOUND: Audio that has been processed in postproduction to improve quality.
- FOLEY: A sound effects track recorded in a studio while the video is being displayed to synchronize the sounds.
- LIBRARY SOUND: Sound effects and music tracks that are from a library of sounds such as waves, wind, explosions.
- SYNTHESIZED SOUND: Digital audio sound or music, created on a computer instead of being recorded acoustically (with a mic).
- PRESENCE: Background sound or "room tone", recorded at a shooting location used to fill gaps in the production sound.
- DIALOGUE REPLACEMENT: A process by which actors re-record dialogue in a studio, synchronizing it to the lip movements of performers on screen.
- DIEGETIC SOUND: Sound comes from a source within the scene.
- NON-DIEGETIC SOUND: Sound that is added to the soundtrack to heighten impact or create an emotional response.
- IMMERSION: A perception of being present in a non-physical world.
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