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M085 EDITING PRINCIPLES

REVIEW ACTIVITIES:

  • QUIZLET
  • STUDY STACK
  • KAHOOT PREVIEW
  • JEOPARDY GAME

VOCABULARY:  click links for detailed glossary page:

  • ARCHIVING: The process used to place a finished video project and all related materials together in permanent storage.
  • ASSEMBLY EDITING: The process of building a video program by selecting shots and placing them on the timeline.
  • CONFORMING: The process of adjusting video and audio clips to eliminate differences in levels, white balance, brightness, etc.
  • IMPORTING: Adding a digital file stored on the editing computer to the project library of the video editing software.
  • LOWER THIRDS: This refers to text or graphics that take up the lower area of the screen.
  • SAFE AREA: The center area of a TV screen that can be reproduced on all home television receivers.
  • CAPTURE: Importing video footage or assets from a tape or other external media to a computer.
  • CLIP: A single unit of video, audio, graphics or titles that are used in digital editing.
  • IN POINT: In video editing, the first useable frame of a video clip.
  • OUT POINT: In video editing, the last useable frame of a video clip.
  • JOG: To play or rewind through a clip at a slow speed.
  • RIPPLE EDIT: A video edit insert where the following clips are moved to accommodate the insert, changing the program length.
  • ROLLING EDIT: A video edit insert where the following clip adjusts to accommodate it, without changing the program length.
  • SCRUB: Technique of quickly moving through a video by dragging a handle along a track below a preview window.
  • SLIDE EDIT: An edit that fits a source clip by changing the length of clips on both sides without changing the program length.
  • SLIP EDIT: An edit that changes the source clip length in order to fit without changing the program length.
  • TRIM: The technique of selecting the in- and out-points of a clip to specify its content and exact length.
  • DISSOLVE: A video transition in which one image is gradually replaced by another image.
  • CROSSFADE: make a picture or sound appear or be heard gradually as another disappears or becomes silent.
  • FADE-IN: A video transition in which the image begins black and gradually lightens to full brightness.
  • KEY: Process of combining two or more images without the background image bleeding through the foreground image.
  • STRAIGHT CUT: A video edit in which one clip changes instantly to the next clip with no transition effects.
  • WIPE: A transition that allows one image to be replaced by another with a moving line separating the two pictures. 
  • KEYFRAME: a location on a timeline which marks the beginning or end of a transition.
  • SLATE: A device used to synchronize picture and sound, and to designate and mark particular scenes and takes.
  • KEN BURNS EFFECT: Technique of displaying still photographs in a video with slow zooming and panning effects, and fading transitions.
  • SOURCE MONITOR: The interface area where you preview individual clips and mark the In and out points.
  • PROGRAM MONITOR: The interface area where you view edits being made in the timeline.
  • PROJECT PANEL: The interface area where all the media for an editing project is organized and accessed.
  • TIMELINE: The interface area where the edited sequence of clips and most of the editing takes place.
  • SEQUENCE: A series of shots or scenes that includes a beginning, middle, and end (like a chapter in a book).
  • B-ROLL: Footage that contains different but related shots used for cut-aways and cut-ins.
  • CUT: Instantaneous change from one shot to another.
  • JUMP CUT: Awkward or unnatural switch between shots making the subject appear to jump from one screen location to another. Remedied by a cut-away.
  • CUTAWAY: A shot of something other than the main focus of the scene, frequently used to avoid a jump cut.
  • 3 POINT LIGHTING: A method used to insert a clip into a track by setting three in and out points on the source and destination.
  • 4 POINT EDITING: A method used to insert a clip into a track by setting the in and out points on both the source media and destination.

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